![]() ![]() When can we see this type of information for the NA and EU servers?Ĭurrently, many competitive players rely on third party software for deck tracking and statistics. I would theorize that it’s a company-wide philosophy, but Blizzard released an official Chinese Hearthstone app that displays many useful statistic that were previously hidden. This honestly holds true for a majority of Blizzard’s games. Blizzard clearly likes adding these types of mechanics, but it’s hard to get behind that idea when they want Hearthstone to be a competitive eSport at the same time. But the card designs need to favor skill over randomness, especially in the early-game. Not all randomness is bad: RNG helps ensure that every match plays differently and adds fun mechanics other card games don’t have. But when so many cards in the game have randomized effects, it can sometimes be next to impossible to know what to expect next turn. Ultimately, my issue with Hearthstone‘s RNG comes down to counterplay. When you are playing against a certain class or deck type, you should be able to think about what your opponent’s next move might be. When those cards are played, one of the two players is going to be salty no matter what the outcome is. Where these randomly decided damage points hit can ultimately decide the match, all within the first few turns. This makes low mana cost RNG cards like Flamewaker or Knife Juggler problematic. The meta is currently filled with fast paced decks, where early game board control is key. One issue that has plagued Hearthstone for a while now is early game RNG. This could also include promotion and demotion matches between tiers. A third option would be to completely redo the ladder system entirely, making more distinct tiers like they use in Heroes of the Storm. Another obvious option is to reduce the number of stars you drop during reset, but still maintain the rank decay for inactivity. Blizzard could lengthen the seasons to be more than one month, which would cut down the rank reset to only be every few months. At the start of the month, this constantly pitches players who actually rank at around 18-20 against much better players that are really rank 7-8 caliber players. The number of stars you drop down each month is just way too high. With each season lasting only one month, it can be tough to grind out ladder matches to reach top ranks every 30 days. Probably the biggest complaint from the community is about the current design of the ranked ladder system. Similar issues have been expressed by Reynad, Amnesiasc, Brian Kibler, and many more.Ĭredit: Blizzard Revamp The Competitive Ladder System Lifecoach is just the latest of many professional players and streamers to express their frustration with Hearthstone. Some of the core design aspects of the game are problematic, as pointed out by professional player Lifecoach in his recent vlog (where he also announced his retirement from the game). The problems aren’t just with the latest expansion, though. The meta is in shambles, overrun with Shaman, Pirates, and Kazakus while leaving Hunter and Paladin decks in the dust. If you aren’t running a deck with Patches or Kazakus, it’s highly likely you are already at a disadvantage. One look at the Hearthstone subreddit will show you that the state of Hearthstone is anything but stable right now. Many streamers and professional Hearthstone players have expressed their frustration with the current state of the game. ![]()
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